Participatory urban planning with Minecraft

In my research I’m looking for ways in which geographical information science and technologies can help citizens to more effectively participate in urban planning processes. The holy grail of participative urban design is allowing citizens to co-design urban interventions in 3D game-like environments. Designing cities in 3D is becoming fairly trivial; an ever-increasing number of […]

Week #35 – Participatory space making

Smart Citizens build cities Last week I hinted at my interest in the vision of a smart city in which connected and engaged citizens bring smartness about instead of sensors, feedback loops and algorithms. One of the many ways this smartness surfaces is urban farming. Another manifestation of this smartness that I find deeply fascinating […]